E8 :: Science Fiction Feature Film


What if the world you live in, everyone you believe in, everything you remember, isn’t real? What if yesterday you were someone else, in another life, in another universe? What if, tomorrow, it could
happen again?

You can check out more details at http://www.e8experience.com

A white flash; ripples of light spreading out across the world ... and in that moment everything changes. And only 248 people have any inkling of what was going on. A brief flash at the edge of their vision ... and a memory of having been someone, somewhere else.

For Russian migrant worker Ekaterina, it’s the memory of being gunned down in a Russian airport, in a Russia that never existed. For German music student Heike, it’s a vast, complex musical composition that she must complete, and when it ends, everything changes. For New York Gulf War Veteran D.B. Lee, it’s images from another reality that turn up in his photographs.

Strange cars, airships, another, strange, dark, dystopian New York. When research scientist Aliette de Waal disappears after a key experiment at the Large Hadron Collider, ex-partner, physicist Elliot is drawn to investigate. Reluctant teammates, they uncover a terrifying secret.  Our world, our lives, our thoughts, our memories, are not the real world. They came into being at the E8 Event, that flash that only a select few 248 people sensed. And these 248? They possess a rare, emergent genetic ability that makes them the most dangerous objects in the universe. For this did not happen randomly.

What makes Elliott a wayward genius is that he may just have devised a Theory of Everything. Using a mathematical concept known as E8, his theory states that the underlying structure of the universe is like a massive computer. Reality is the software running on it. Change the software ... and reality changes, and Aliette’s experiment was to test that theory. She succeeded too well. The LHC generated enough energy to burn through to underlying base code of reality. And something, or rather, someone, rewrote it.

Those 248 people, who saw something at the E8 Event, all share a genetic trait that allows their minds to interact with the basic structure of reality. They can change the world, and all our memories of it, for good or ill. They retain a faint, unreliable memory of what went before. Only one man remembers everything, the man who devised the scheme in another universe, Sam Lindwal, the current research director at the Large Hadron Collider. The world we live in is the world Sam Lindwal created. The world Ekaterina remembers, and D.B. Lee photographs, was that other world.

Lindwal’s trying to link that gifted 248 together again, starting with Heike, D.B. Lee and Ekaterina, to do it all again. Do it properly this time. Because unless he does, it will all snap back into the world it was. A nasty, polluted, oppressive, decaying dystopia. Our world may seem bad, but it’s heaven compared to that. Lindwal already has Aliette, the lynchpin, holed up in an anonymous cell at the LHC and he’s using her talents to search for the others.

The one Lindwall can’t get to is Elliot himself. He realises he’s one of the 248. Elliot can’t accept Lindwal’s plan to run another power spike through the LHC and rewrite reality again. It’s too dangerous a power.
But he can’t let the world, our world, snap back to being the way it was. It was hellish, and there’s a personal, very personal issue. He learns that, in that other world, he and Aliette were the same person.
If the world goes back, neither of them will ever have existed. He has an idea for another way, to change only one tiny detail, the ability of the 248 to change reality.

As the clock ticks down, it comes to a reality bending showdown between Lindwal and his insane idealism, and Elliot and his realism. Which will prevail? Will we wake up tomorrow in a totally different world, and remember this one as a fading dream?

Reality is not what you think it is ...

The Writer : Ian McDonald

Ian McDonald (1960-) is one of the UK’s leading contemporary science-fiction novelists, living in Belfast. His themes include nanotechnology, postcyberpunk settings, and the impact of rapid social and technological change on non-Western societies.

McDonald was born in 1960, in Manchester, to a Scottish father and Irish mother, but moved to Belfast when he was five, and has lived there ever since. He therefore lived through the whole of the ‘Troubles’ (1968-99), and his sensibility has been permanently shaped by coming to understand Northern Ireland as a post-colonial (and so, in his view, de facto ‘Third World’) society imposed on an older culture. He became a fan of SF from childhood TV, began writing when he was 9, sold his first story to a local Belfast magazine when he was 22, and in 1987 became a full-time writer.  He has also worked in TV consultancy within Northern Ireland, contributing scripts to the Northern Irish Sesame Workshop production Sesame Tree.

McDonald is known for his work set in developing nations. His 1990s ‘Chaga Saga’ is particularly notable for its analysis of the AIDS crisis in Africa. His 2004 River Of Gods is set in mid-twenty-first-century India, and his 2007 Brasyl (2007), set in the eighteenth and twenty-first centuries in Lusophone South America, was nominated for, and reached the longlist of, the £50,000 Warwick Prize For Writing.

Emotional Response Integration

Audiences will experience ‘E8’ along with the emotional response technology that Filmtrip have been researching.  This technology will be used as part of the viewing experience of the film in certain interactive screenings & through the gameplay for a selection of players.

The use of the emotional response system means that the physiology of the audience will determine a series of audio video variations, so that each cinematic experience is unique. 

Since the story of E8 is about unlocking the understanding of multiverses, and the fact that our characters have jumped across to another universe, and with the possibility of jumping again to others, this allows us to use the emotional response of the audience to generate different outcomes, path selections for characters ... as they will have been part of shifting to a new universe outcome.
The complexity comes in not loosing the audience in this process, and not becoming unfeasibly expensive from a production point of view.  We have a number of solutions for this, from using audio & visual FX, to focusing the story in one universe, with flickers into other universes, so as to hinge the audience expectations & understanding on one set of rules.


Pure Grass Films

Pure Grass Films is a leading cross platform entertainment producer. We create, produce and exploit our own intellectual properties, and work with third parties to provide digital and production services.

Ben Grass is Managing Director of Pure Grass Films, and Producer of Beyond the Rave and When Evil Calls and Executive Producer of Kirill. Ben previously headed Sony Pictures Digital Division in Europe, was previously Senior Advisor, Corporate Strategy at the BBC. Ben has five years strategy consulting experience, holds an MBA from INSEAD and an MA in Modern History from Oxford University.


No Mimes Media

No Mimes Media are partners, friends & experts at what they do, with an amazing network of associates everywhere.

Steve Peters has been a pioneering force in the Alternate Reailty Game/Cross-media Entertainment genre, Steve has worked on some of the biggest and most succesful interactive experiences to date, including ‘Why So Serious’ (for the feature film The Dark Knight), ‘Year Zero’ (for the Nine Inch Nails album of the same name), ‘The Vanishing Point’ and ‘Dead Man’s Tale’ (for Pirates of the caribbean ii : Dead Mans Chest).

He founded the Alternate Reality Gaming Network in 2002, has contributed to books and articles on the subject, and has been interviewed by everyone from G4-TV to WIRED to the Los Angeles times.  Past projects have won multiple awards, including a Cannes Lions Grand Prix Award, One Show Entertainment Awards and Webby Awards.

Prior to co-founding No Mimes Media, Steve was Director of Experience Design at 42 Entertainment and founder of Vital Interactive Media, a multimedia production company that developed music and audio content for television, theater, and computer games/applications.

Behnam Karbassi has over 10 years of marketing, event & entertainment experience, producing innovative projects for top companies like Toyota, Warner Brothers and Sony.  his interest in all things interactive began back in 1997, when he worked with up and coming record companies and music artists to produce one of the world’s first weekly live webcasting shows.

He then led teams at top ad agencies, like Saatchi & Saatchi, to develop interactive and brand departments, as well as spearheading several emerging technology industry firsts.

Before co-founding No Mimes Media, he was an essential part of the team at 42 Entertainment that created and produced the heralded alternate reality experiences ‘Why So Serious’ for The Dark Knight and ‘Project Abraham’ for Paystation 3’s Resistance : Fall Of Man game franchise.

Maureen McHugh is an award-wining science-fiction writer and became involved with interactive entertainment in 2001.  In 2003 she was a writer and managing editor for ‘I Love Bees’ for ‘Halo 2’.  Since then she has worked on ‘Why So Serious’ for The Dark Knight’ and ‘Year Zero’ among others.


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E8 :: Science Fiction Feature Film